Crysis 3 mac download. Free emoji for mac. Unarmed weapons in Fallout: New Vegas can utilize up to three special attacks both in V.A.T.S. Diablo 2 key of terror. And out, each at the cost of 20 Action Points, depending on the player's Unarmed skill. Unlike the special moves listed above that must be learned before use, these special attacks require only an investment in skill points to unlock use. The Unarmed skill is automatically used when you attack. Primary Punch Attacks Strong Punch Effects: +3 damage AP Cost: 3 Requires: Unarmed 55%, Agility 6 Hammer Punch Effects: +5 damage, +5% critical chance AP Cost: 3 Requires: Unarmed 75%, Agility 6, Strength 5, Level 6 Haymaker Effects: +7 damage, +15% critical AP Cost: 3.
Fallout 2 Unarmed Attacks 3
Unarmed Fallout New Vegas
The skill of punching and kicking. Very few weapons will also use this skill (the armed version of Unarmed), like Brass Knuckles. You must not have an active item in one of your slots to use this skill to its full ability, however. ITEM1 is for punch attacks. ITEM2 covers using your feet (don't ask, it involves some weird yoga practice.) Your character starts by just being able to punch or kick, but there are more unarmed techniques than that. As your character's characteristics improve, the type of unarmed attack will change. These improvements are automatic, as long as the requirements are met. There are two different modes for each type of attack. Right-click on the Punch or Kick button to change the mode from primary to secondary. The Unarmed skill is automatically used when you attack.
Primary Punch Attacks
Strong Punch
Effects: +3 damage
AP Cost: 3
Requires: Unarmed 55%, Agility 6
Hammer Punch
Effects: +5 damage, +5% critical chance
AP Cost: 3
Requires: Unarmed 75%, Agility 6, Strength 5, Level 6
Haymaker
Effects: +7 damage, +15% critical
AP Cost: 3
Requires: Unarmed 100%, Agility 7, Strength 5, Level 9
Secondary Punch Attacks
Jab
Effects: +5 damage, +5% critical
AP Cost: 6
Requires: Unarmed 75%, Agility 7, Strength 5, Level 5
Palm Strike
Effects: +7 damage, +20% critical, armor piercing
AP Cost: 6
Requires: Unarmed 115%, Agility 7, Strength 5, Level 12
Piercing Strike
Effects: +10 damage, +40% critical, armor piercing
AP Cost: 8
Requires: Unarmed 130%, Agility 7, Strength 5, Level 16
Primary Kick Attacks
Strong Kick
Effects: +5 damage
AP Cost: 4
Requires: Unarmed 40%, Agility 6
Snap Kick
Effects: +7 damage
AP Cost: 4
Requires: Unarmed 60%, Agility 6, Level 6
Power Kick
Effects: +9 damage, +5% critical
AP Cost: 4
Requires: Unarmed 80%, Agility 6, Strength 6, Level 9
Secondary Kick Attacks
Hip Kick
Effects: +7 damage
AP Cost: 7
Requires: Unarmed 60%, Agility 7, Strength 6, Level 6
Hook Kick
Effects: +9 damage, +10% critical, armor piercing
AP Cost: 7
Requires: Unarmed 100%, Agility 7, Strength 6, Level 12
Piercing Kick
Effects: +12 damage, +50% critical, armor piercing
AP Cost: 9
Requires: Unarmed 125%, Agility 8, Strength 6, Level 15
Primary Punch Attacks
Strong Punch
Effects: +3 damage
AP Cost: 3
Requires: Unarmed 55%, Agility 6
Hammer Punch
Effects: +5 damage, +5% critical chance
AP Cost: 3
Requires: Unarmed 75%, Agility 6, Strength 5, Level 6
Haymaker
Effects: +7 damage, +15% critical
AP Cost: 3
Requires: Unarmed 100%, Agility 7, Strength 5, Level 9
Secondary Punch Attacks
Jab
Effects: +5 damage, +5% critical
AP Cost: 6
Requires: Unarmed 75%, Agility 7, Strength 5, Level 5
Palm Strike
Effects: +7 damage, +20% critical, armor piercing
AP Cost: 6
Requires: Unarmed 115%, Agility 7, Strength 5, Level 12
Piercing Strike
Effects: +10 damage, +40% critical, armor piercing
AP Cost: 8
Requires: Unarmed 130%, Agility 7, Strength 5, Level 16
Primary Kick Attacks
Strong Kick
Effects: +5 damage
AP Cost: 4
Requires: Unarmed 40%, Agility 6
Snap Kick
Effects: +7 damage
AP Cost: 4
Requires: Unarmed 60%, Agility 6, Level 6
Power Kick
Effects: +9 damage, +5% critical
AP Cost: 4
Requires: Unarmed 80%, Agility 6, Strength 6, Level 9
Secondary Kick Attacks
Hip Kick
Effects: +7 damage
AP Cost: 7
Requires: Unarmed 60%, Agility 7, Strength 6, Level 6
Hook Kick
Effects: +9 damage, +10% critical, armor piercing
AP Cost: 7
Requires: Unarmed 100%, Agility 7, Strength 6, Level 12
Piercing Kick
Effects: +12 damage, +50% critical, armor piercing
AP Cost: 9
Requires: Unarmed 125%, Agility 8, Strength 6, Level 15